![terrain billboarded trees render behind the water · Issue #46 · Moonlit-Games/Ultimate-Water-System · GitHub terrain billboarded trees render behind the water · Issue #46 · Moonlit-Games/Ultimate-Water-System · GitHub](https://user-images.githubusercontent.com/8217782/36030864-19212582-0da9-11e8-8cef-50bb09193bc0.png)
terrain billboarded trees render behind the water · Issue #46 · Moonlit-Games/Ultimate-Water-System · GitHub
![Cyan ✨ on Twitter: "Shader-based billboard grass, Made in Shader Graph using no textures - just maths (basically layered fraction nodes). It's not perfect, some blades of grass get cut off on Cyan ✨ on Twitter: "Shader-based billboard grass, Made in Shader Graph using no textures - just maths (basically layered fraction nodes). It's not perfect, some blades of grass get cut off on](https://pbs.twimg.com/tweet_video_thumb/D0bCZ92XgAEEqNl.jpg)
Cyan ✨ on Twitter: "Shader-based billboard grass, Made in Shader Graph using no textures - just maths (basically layered fraction nodes). It's not perfect, some blades of grass get cut off on
![Does anybody have an idea why my billboard is only lit when viewed from the same direction as the directional light? URP, lightmaps are baked. I'm using the built-in billboard renderer. : Does anybody have an idea why my billboard is only lit when viewed from the same direction as the directional light? URP, lightmaps are baked. I'm using the built-in billboard renderer. :](https://external-preview.redd.it/DlFzC462XY1wAQA6WlGbfmQxpXcn60CHp5VEEyeDbWY.png?format=pjpg&auto=webp&s=b9734496837c8660c31b2edc390f8b8511429d0d)