![ProBuilder-Unity on Twitter: "Today! Learn to use ProBuilder and Polybrush together, and make your own "Asteroid World" entirely in-Unity. From basic mesh editing to sculpting, texturing blending, and prefab scattering, it's all ProBuilder-Unity on Twitter: "Today! Learn to use ProBuilder and Polybrush together, and make your own "Asteroid World" entirely in-Unity. From basic mesh editing to sculpting, texturing blending, and prefab scattering, it's all](https://pbs.twimg.com/media/Dh2uCUVWAAANpH8.jpg)
ProBuilder-Unity on Twitter: "Today! Learn to use ProBuilder and Polybrush together, and make your own "Asteroid World" entirely in-Unity. From basic mesh editing to sculpting, texturing blending, and prefab scattering, it's all
![Disastercake on Twitter: "Been using Polybrush to rework the lighting in #SoulSaga by manually painting vertex data into the terrain. Looks much better for the cartoony look than Unity's default lighting. Also Disastercake on Twitter: "Been using Polybrush to rework the lighting in #SoulSaga by manually painting vertex data into the terrain. Looks much better for the cartoony look than Unity's default lighting. Also](https://pbs.twimg.com/media/DWhjg5pWkAc54df.jpg)
Disastercake on Twitter: "Been using Polybrush to rework the lighting in #SoulSaga by manually painting vertex data into the terrain. Looks much better for the cartoony look than Unity's default lighting. Also
![No patterns, please, so I upgraded the Polybrush Shader to paint naturally without annoying repetition on PolyBrush :) So I can bring my own 3D terrains made in Blender and paint them No patterns, please, so I upgraded the Polybrush Shader to paint naturally without annoying repetition on PolyBrush :) So I can bring my own 3D terrains made in Blender and paint them](https://external-preview.redd.it/cRfGnJZXSThgoolGv_MAmKe5TXn6XmT6_j6HR8H2EUw.png?format=pjpg&auto=webp&s=31531c5f05804f4d615712283ea76c5b6eda8adf)